policehost.blogg.se

Breach and clear deadline ps4 bugs
Breach and clear deadline ps4 bugs













breach and clear deadline ps4 bugs

Switches to observer mode, use the play command to revert control

breach and clear deadline ps4 bugs

WARNING: This also applies to enemy AI so only use while paused Toggles instantly finishing constructions and upgrades Toggles allowing player to change policies without restriction, including policies previously disabledĪdds of growing pops to selected planet, default 1 Toggles allowing player to change governments without the time limit Integrates empire into the player's empire Triggers, planets can be selected manually but ships require Īdds of Experience to the Federation, default 1000Īdds of Cohesion to the Federation, default 200Īdds of Monthly Cohesion to the Federation, default 10

breach and clear deadline ps4 bugs

Passes/fails the currently voted resolutionĪdds of Engineering tech points, default 5000 Shifts the player empire's ethics to Įffect shift_ethic = ethic_fanatic_spiritualist Removes from the selected planet, or empire if none is selected Removes from the player empireĮffect country_remove_ethic = ethic_spiritualistĪdds to the selected create_archaeological_site, enter random to create a random archeological siteĮffect create_archaeological_site = lithoids_digsiteĪdds to the player empire, incompatible civics will remain inactiveĮffect force_add_civic = civic_corporate_dominionĮffect force_remove_civic = civic_meritocracy Removes resource deposit or planetary feature to the selected celestial bodyĪdds of Devastation to the selected celestial body, negative values lower itĪdds to the player empire, using more than 3 ethic points will remove lowest attraction ethicsĮffect country_add_ethic = ethic_spiritualist

breach and clear deadline ps4 bugs

Starts the colonization process of the selected planet using a copy of the pop with the ID given, uncolonizable celestial bodies will not make colonization progressĮstablishes communications with all empiresĬreates a Megastructure in the current system, pressing tab reveals the IDsĬreates a fleet using your most recent designs that uses percentage of Naval Capacity, 1 means 100%Īll ships in the selected fleet take hull damageĪI empires always refuse player proposalsĪI empires always agree to player proposalsĪdds to the selected planet, multiple planet unique buildings will be removed a month after being addedĪdds resource deposit or planetary feature to the selected celestial body

BREACH AND CLEAR DEADLINE PS4 BUGS UPGRADE

NOTE: Spawned juggernauts will not be able to build, upgrade or repair shipsĪdds of infiltration progress on Īdds to, entering only the leader ID reveals all trait IDs for that classĪdd_trait_leader 1 leader_trait_gale_speedĪdds of robot pops to the selected planet, only works if the empire has the technology to build robot popsĪdds of Energy Credits, defaults 5000 Same relic can be added multiple times.Ĭreates a fleet with one ship of, pressing tab reveals the NPC ship names Grants, writing all instead of the ID grants all relics. Increases the empire's Opinion of the empire by, default 40Ĭreates of pops from on the selected planet, entering without ID reveals all species IDs Pop IDs can be read by hovering over a pop in the planet population tab.Ĭheats are console commands that can be used to give unfair advantages as opposed to sole testing purposes.Īctivates the specified Ascension Perk, pressing tab reveals the namesĪctivate_ascension_perk ap_mind_over_matterĪctivates the specified Tradition, pressing tab reveals the namesĪdds to the selected celestial bodyĪdds of intel towards, default 10.If a modded starting system was not used the player's starting science ship will always be 0. Ship IDs can be read by hovering over a ship in the fleet window.If a modded starting system was not used the player's empire will always be 0. Empire IDs can be read by hovering over an empire's flag in the contacts menu or its borders on the galaxy map.If a modded starting system was not used the player's starting leaders will always be 0 (ruler), 1 (governor) and 2-5 (scientists). Leader IDs can be read by hovering over a leader in the leaders or empire menus.If a modded starting system was not used the player's species will always be 0 for the main species and 1 for the syncretic/cyborg/bio-trophy/prepatent species. Species IDs can be read by hovering over a species in the species menu.Species, leader, empire and pop IDs however are defined when the game is created and have to be found with the debugtooltip command. Most IDs are predefined and can be found on the ID page.















Breach and clear deadline ps4 bugs